It is a free and open-source 3D software used for modelling characters, objects, products, for creating animated films, visual effects, 3d art etc. We are providing a choice of three courses to suit your professional requirements.
Mode of Training : Offline | Online | Onsite
1. Blender Essentials
This course builds a strong foundation for mastering core features like 3D modelling, sculpting, materials, lighting, rendering, animation, simulations, grease pencil, compositing, etc.
- Interface : Menus, types of editor, properties editor, navigating in three dimensions, extra features in the viewport, customizing Blender.
- Actual Working : Grabbing, scaling, rotating, coordinate systems, transform tools, numerical input, sidebar, object properties.
- Edit / Object Mode : Using Edit Mode, switching between mode, vertices, edges & faces, ngons, linked vertices, extrude, proportional editing, adding objects, joining and separating objects, booleans, duplicates and links, saving, opening, and appending.
- Working with Meshes : Pushing vertices, edit mode tools, insetting, cutting edges with the knife, beveling, spin tool, loops and rings, edge loops and face loops, edge rings, good topology.
- Modifiers : Modify modifiers, generate modifiers, deform modifiers, physics modifiers, commonly used modifiers, mirror modifier, subdivision surface modifier, arrays.
- Sculpting : Adding background images in the 3d viewport, image objects & properties, sculpting workspace, matcaps, sculpting a mesh object, sculpt tools and brushes, custom brushes, texture system, multiresolution Modifier, freeform sculpting with dynamic topology, voxel remesh, basics of retopology.
- Non-Mesh Primitives : Using curves and surfaces, bézier curve, metaball objects, text.
- Procedural & Geometry Nodes : Destructive and procedural modeling, node editor, spreadsheets, nodes, model like a rigger.
- Colors & Materials : Materials and render engines, diffuse colors, multiple materials to different parts, vertex colors, material nodes, shaders, principled bsdf, mix shader node.
- Texture : Adding Textures, procedural textures, color ramps, texture mapping, texture coordinates, UV modifier, unwrapping, marking seams, generating and editing uv coordinates, painting directly on a Mesh, texture paint mode, saving painted textures and exporting uv layouts.
- Lighting & Environment : Lighting a scene, basic three-point lighting setup, lighting for speedy renders, light portals in cycles., changing the sky, high dynamic range images, ambient occlusion, light probes in eevee, baking, etc.
- Exporting & Rendering : Render engines, rendering a scene, creating a still image, creating a sequence of still images for editing or compositing, rendering video, assets, exporting external formats, importing from other applications.
- Animating Objects : Creating illusion of motion with static images, animating your first scene, keyframes, animating anything, graph editor, f-curves & modifiers.
- Adding Controls : Using constraints, vertex groups in constraints, controlling the location, rotation, and scale of objects with transform constraints, tracking the motion of another object, relationship constraints, drivers, data paths, drivers editor to build complex drivers.
- Rigging : Creating shape keys, new shapes, mixing shapes, hooks, using armatures – skeletons in the mesh, putting skin, rig a character, centerline & appendages, advantage of parenting and constraints, comparing inverse kinematics and forward kinematics, working with pose libraries.
- Animating Object Deformations : Dope sheet, markers, different kinds of keyframe indicators, animating with Armatures, copying mirrored poses, nonlinear animation, actions, create complex animation, looped animation.
- Simulations etc. : Particles & particle systems, force fields and collisions, hair and fur, using sculpt mode on hair curves, hair assets, rendering hair in eevee/cycles, jiggle and bounce objects, dropping objects in a scene with rigid body dynamics, simulating cloth, liquid simulation, smoke simulation, quick effects.
- Grease Pencil : 2D animation workflow template, grease pencil tools, drawing and sculpting, editing, materials, layers, moving strokes, layer adjustments, automating drawings with modifiers, generate, deform & color deformers, effects, animating, using hand-drawn animation workflow, rigging, integrating with a 3d Scene.
- Video & Animation : Video sequencer, adding and editing strips, adding effects and transitions, rendering from the video sequencer.
- Compositing Images & Video : Rendering in passes and layers, using renderer dependent passes, working with nodes, configuring the backdrop, rendering from the compositor, compositing in real-time, bringing an image into the compositor, replacing a texture with the compositor, mixing lights and shadows with the replacement texture, mixing your remapped image with the original.
- Mixing Video & 3D with Motion Tracking : Understanding the scene, motion tracking workspace, adding markers and tracking, solving camera motion from tracker data, setting up your scene for integrating with your video footage.
Duration : 60 Sessions of 2 hrs. each (120 hrs.)
Fees for Offline | Online (Down Payment) : 39000/-
Fees for Offline | Online (By Instalment) : 14000/- x 3
Fees for Onsite : (Fee for Onsite Training depends on the location of training)
Certificate will be issued on satisfactory completion of the course.
2. Blender Character
This course concentrates on creating production-ready 3D characters from scratch with modelling, rigging, skinning, animation and character presentation.
- Basics : User interface, creating objects, moving, rotating, scaling, applying flat or smooth surfaces, modifiers, materials, lights, camera, rendering, saving.
- Modeling : Working with vertices, edges and faces, selections, proportional editing, linked selection, loops and rings, border selection, grow and shrink selection, extrude, bevel, inset, knife, loop cut and slide, solidify, boolean operations, etc.
- Character Modeling : Box modeling, modelling the face, eyes, torso and arms, hands, legs, boots, cap, hair, etc.
- Unwrapping, Painting and Shading : Unwrapping, using the uv/image editor, uv mapping tools, seams, unwrapping the face, adjusting the uv, unwrapping the rest of the character, packing uv, etc.
- Painting Textures : Texture paint mode, creating the base texture, texturing in photoshop, checking the texture on our model, etc.
- Materials and Shaders : Materials, masks and layers, channels, render materials, Cycles Materials, applying textures, basic shaders, mixing and adding shaders, etc.
- Character Rigging : Manipulating bones, working in object, edit, and pose modes, adding constraints, base bone structure, rigging eyes, leg, torso and head, arm, hand, mirroring rig, skinning, vertex weights, armature modifier, defining weights, facial rig, drivers to control, etc.
- Animating : Inserting keyframes, manual and automatic method, working with animation editors, timeline, dope sheet, graph editor, non-linear animation, animating a walk cycle, creating an action and poses, repeating animation, walk along a path, etc.
- Camera Tracking : Movie clip editor, tracking the camera, marker and tracking features, camera settings, solving camera motion, applying tracked motion to the camera, etc.
- Lighting, Compositing and Rendering : Creating and testing lights, using the node editor, compositing, setting the scene, render layers, render settings, final render, etc.
Duration : 40 Sessions of 2 hrs. each (80 hrs.)
Fees for Offline | Online (Down Payment) : 26000/-
Fees for Offline | Online (By Instalment) : 14000/- x 2
Fees for Onsite : (Fee for Onsite Training depends on the location of training)
Certificate will be issued on satisfactory completion of the course.
3. Blender Master
This course combines both Blender Essentials and Blender Character to develop industry level skills.
Duration : 75 Sessions of 2 hrs. each (150 hrs.)
Fees for Offline | Online (Down Payment) : 52000/-
Fees for Offline | Online (By Instalment) : 14000/- x 4
Fees for Onsite : (Fee for Onsite Training depends on the location of training)
Certificate will be issued on satisfactory completion of the course.
