This course is a professional training in Blender. which is a free and open-source 3D software used for creating animated films, visual effects, 3d art, etc.
This detailed course in Blender covers :
- Interface : Menus, Types of editor, properties editor, navigating in three dimensions, extra features in the viewport, customizing Blender.
- Actual Working : Grabbing, scaling, rotating, coordinate systems, transform tools, numerical input, sidebar, object properties.
- Edit / Object Mode : Using Edit Mode, switching between mode, vertices, edges & faces, ngons, linked vertices, extrude, proportional editing, adding objects, joining and separating objects, booleans, duplicates and links, saving, opening, and appending.
- Working with Meshes : Pushing vertices, edit mode tools, insetting, cutting edges with the knife, beveling, spin tool, loops and rings, edge loops and face loops, edge rings, good topology.
- Modifiers : Modify modifiers, generate modifiers, deform modifiers, physics modifiers, commonly used modifiers, mirror modifier, subdivision surface modifier, arrays.
- Sculpting : Adding background images in the 3d viewport, image objects & properties, sculpting workspace, matcaps, sculpting a mesh object, sculpt tools and brushes, custom brushes, texture system, multiresolution Modifier, freeform sculpting with dynamic topology, voxel remesh, basics of retopology.
- Non-Mesh Primitives : Using curves and surfaces, bézier curve, metaball objects, text.
- Procedural & Geometry Nodes : Destructive and procedural modeling, node editor, spreadsheets, nodes, model like a rigger.
- Colors & Materials : Materials and render engines, diffuse colors, multiple materials to different parts, vertex colors, material nodes, shaders, principled bsdf, mix shader node.
- Texture : Adding Textures, procedural textures, color ramps, texture mapping, texture coordinates, UV modifier, unwrapping, marking seams, generating and editing uv coordinates, painting directly on a Mesh, texture paint mode, saving painted textures and exporting uv layouts.
- Lighting & Environment : Lighting a scene, basic three-point lighting setup, lighting for speedy renders, light portals in cycles., changing the sky, high dynamic range images, ambient occlusion, light probes in eevee, baking, etc.
- Exporting & Rendering : Render engines, rendering a scene, creating a still image, creating a sequence of still images for editing or compositing, rendering video, assets, exporting external formats, importing from other applications.
- Animating Objects : Creating illusion of motion with static images, animating your first scene, keyframes, animating anything, graph editor, f-curves & modifiers.
- Adding Controls : Using constraints, vertex groups in constraints, controlling the location, rotation, and scale of objects with transform constraints, tracking the motion of another object, relationship constraints, drivers, data paths, drivers editor to build complex drivers.
- Rigging : Creating shape keys, new shapes, mixing shapes, hooks, using armatures – skeletons in the mesh, putting skin, rig a character, centerline & appendages, advantage of parenting and constraints, comparing inverse kinematics and forward kinematics, working with pose libraries.
- Animating Object Deformations : Dope sheet, markers, different kinds of keyframe indicators, animating with Armatures, copying mirrored poses, nonlinear animation, actions, create complex animation, looped animation.
- Simulations etc. : Particles & particle systems, force fields and collisions, hair and fur, using sculpt mode on hair curves, hair assets, rendering hair in eevee/cycles, jiggle and bounce objects, dropping objects in a scene with rigid body dynamics, simulating cloth, liquid simulation, smoke simulation, quick effects.
- Grease Pencil : 2D animation workflow template, grease pencil tools, drawing and sculpting, editing, materials, layers, moving strokes, layer adjustments, automating drawings with modifiers, generate, deform & color deformers, effects, animating, using hand-drawn animation workflow, rigging, integrating with a 3d Scene.
- Video & Animation : Video sequencer, adding and editing strips, adding effects and transitions, rendering from the video sequencer.
- Compositing Images & Video : Rendering in passes and layers, using renderer dependent passes, working with nodes, configuring the backdrop, rendering from the compositor, compositing in real-time, bringing an image into the compositor, replacing a texture with the compositor, mixing lights and shadows with the replacement texture, mixing your remapped image with the original.
- Mixing Video & 3D with Motion Tracking : Understanding the scene, motion tracking workspace, adding markers and tracking, solving camera motion from tracker data, setting up your scene for integrating with your video footage.
Mode of Training : Offline | Online | Onsite
Duration : 60 Sessions of 2 hrs. each (120 hrs.)
Fees for Offline | Online (Down Payment) : 39000/-
Fees for Offline | Online (By Instalment) : 14000/- x 3
Fees for Onsite : (Fee for Onsite Training depends on the location of training)
Certificate will be issued on satisfactory completion of the course.
