Cinema 4D

This course is a professional training in Maxom Cinema 4D, which is a perfect package for all 3D artists who want to achieve breathtaking results fast and hassle-free. Beginners and professionals can take advantage of Cinema 4D’s wide range of tools and features to quickly achieve stunning results. Cinema 4D’s legendary reliability also makes it the perfect application for demanding, fast-paced 3D production.

This short course in Maxom Cinema 4D covers :

  • Start : Command groups & palettes, object manager, attribute manager, coordinate manager, material manager, layer manager, camera basics, animating the camera, rendering basics.
  • Modeling : Using primitives, splines, extrude NURBS, sweep NURBS, loft NURBS, boolean modeling, spline masks, symmetrical modeling, polygonal modeling, atom array.
  • Materials : Basics, set selections, mapping, cubic mapping, brick shader, shader central, planet shaders, Daniel and tiling shaders, Mabel shader, layer shader, shading a scene.
  • Lights : Basics, inverse volumetric and using target tags, falloff, infinite lights, area lights, IES lights, lighting a exterior & interior scene, ambient occlusion, global illumination, lighting a scene using GI, lighting a product using traditional techniques, image based lighting, creating a GI lighting rig.
  • Animation : Preferences, setting keys, power slider, auto keying, animation timeline, f-curves, animation paths, key mode, animating materials, looping animation, motion clips, using splines and paths, point level animation, animation layers, motion graphics.
  • Rendering : Viewport, region, interactive, active objects, picture viewer, render settings, output settings, for screen & print, various aspects, effects – ambient occlusion, caustics, cel rendering, depth of field, highlights, glows, vector motion blur, sub-frame motion blur, global illumination, multi-pass rendering, physical render engine, physical camera, sketch and toon.
  • MoGraph : Cloners, effector parameters, effectors, objects and deformers.
  • Visual Effects : Rigid body, soft body, cloth engine, particles, Pyro-Cluster, sculpt tool, character rigging, pose morph.
  • Video Integration, Compositing & Motion Tracker : This topic depends on the knowledge of other softwares.
  • Your Project

Mode of Training : Online | Offline* | Onsite (Fee for Onsite Training depends on the location of training)

Duration : 40 Sessions of 2 hrs. each (80 hrs.)

Fees (Down Payment for Online Training) : 22000/-

Fees (By Instalment for Online Training) : 12000/- + 12000/-

Certificate will be issued on satisfactory completion of the course.

Offline Training is currently not available.